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E3 Expo Wrap-up Report: How the Big 3 Plan to Entertain You, Plus Fresh Data on Youth Culture Gaming Patterns with Big Surprises on Who’s Playing More July 23, 2008
E3 Expo brings the world of video gaming together with introductions to top new titles, entertainment platforms, and industry expert press conferences. Label Networks delivers what went down, plus fresh data on who's gaming most frequently and who's dropping off.  More...
 
Wearable Technologies and Connecting with the Future—Latest Trends in Technology as Fashion Tap Into Fresh Opportunities to Reach Youth Culture Markets July 17, 2008
Often technology experts work isolated from fashion designers, however growing trends in wearable technologies, from Nintendo gaming devices and iced-out iPods as necklaces, to colorful headphone collaborations, GPS navjackets and "friend finders," some brands are tapping into new opportunities for both industries by creating across traditional boundaries. More...
 
Economic Changes and New Fashion Trends Revealed in Fresh Youth Culture Research Indicate that Many Brands Are No Longer On Target July 15, 2008
Revealing discoveries from fresh research quantifies which former top brands are now tumbling and why, who’s the new kid on the block, and how economic shifts are influencing spending patterns, preferences, even fashion classifications.  More...
 
Skate Study House Premieres Innovative Skate Deck Furniture at Sneaker Boutique Blends at Famous 4th Street Gap in Downtown LA May 13, 2008
Recycled skateboard decks mixed with modern architectural designs have made the Skate Study House collection a show unto itself.  More...
 
Online Shopping Pattern Changes among American Youth Culture Reveal New Patterns, Opportunities, + Insight on Where Things are Headed Next April 15, 2008
Fresh data results from Label Networks’ upcoming Global Youth Culture Spring Study 2008 from a series of questions including internet patterns + shopping, reveal new insight about changes in online shopping patterns, who’s shopping online more, + where things are headed next. More...
 
Nike+ Pushes Technology with Introduction of the USB-enabled Sportsband to Track Your Running, Journal it Later + Join a Global Running Community April 8, 2008
The concept brings together the ability to journal your runs + talk with others, but how cool would the Nike+ Sportsband seriously be if it could go one step further—say, drop a sensor into your snowboard boot to track your pipe sessions, then post it on your blog and share it with others. More...
 
Levi Strauss Launches Mobile Phone ?The Original? Marking Another Smart Fashion-Technology Crossover Strategy March 28, 2008
It was announced last September that Levi Strauss in Europe was going to launch their own mobile phone, but now it?s on the market officially as of this month with limited edition pieces such as the distinctive red-tab colored top with personalized etching sold in concept boutiques such as Collette in Paris. More...
 
China’s Blogging Culture: Label Networks’ New Data Reveals Significance of Blogs among 15-25-year-olds in Shanghai, Beijing, + Guangzhou March 19, 2008
As one of the largest youth culture markets in the world, knowing what’s going on with China’s blog scene indicates market potential + communication opportunities among specific demographics. More...
 
Paying for Overpriced Social Networks Trend Continues with AOL Buying “Bebo” for $850 Million March 14, 2008
AOL makes another ill-fated move and buys up the so-called popular social network Bebo, quantifying that it has officially become a trend to spend exorbitant amounts of money to acquire “social media space” by companies that don’t understand how such space is really being used by young consumers.  More...
 
China Youth Culture’s “After ‘90’s” Market More Showy + Directional than “After ‘80’s”—But Both Dictating Blogging, Spending, + Fashion Trends February 5, 2008
Label Networks’ China Youth Culture Study 2008 reveals the next gen with the After ‘90’s kids and how their lifestyles reflect a difference from the After ‘80’s. This indicates how a new generation of consumers affects technology, fashion, + lifestyle trends.  More...
 
Mobile Conference NATPE Indicates Demand for Content is Most Important; Label Networks Quantifies What Key Features + Type of Content is Most Desired by 13- 25-year-olds February 1, 2008
Content is King in the cell phone world which comes as no surprise to us, but is a noted trend from the recent NATPE Conference. Label Networks reveals top key features including types of content most important to youth culture in North America.  More...
 
London “Cred-Report” Part 2 Provides Street-Level Insight on Top Social Activities, Entertainment, + Trends Taking Place among New Subcultures Across the City January 14, 2008
Label Networks provides additional Credibility Reports with data analysis to capture word-on-the-street trends. In this story, Londoners talk about what’s going on in their ‘hood regarding key social + current activities, house parties, social online networking, entertainment patterns, + technology. More...
 
China Youth Culture’s “After ‘80’s” Market Dictating Blogging, Spending, + Fashion Trends December 30, 2007
Label Networks’ China Youth Culture Study 2008 reveals what’s up with a new generation of consumers and the power of specific blogs + communication patterns as they affect technology, fashion, + lifestyle trends.  More...
 
Communication Patterns Among Youth Culture Indicate Distinct Characteristics with Technology Generation Gap Starting at 25, + Divergent Traits Among U.S. vs. UK vs. Japan + China December 11, 2007
Knowing how young people use new media + communicate is essential for getting one’s brand message out into the marketplace. Results from Label Networks indicate vast differences by age groups and culture in methods such as WOM, texting, IM, email, links, profile pages. More...
 
Vivendi Buys Up Activision Stakes for $9.8 Billion Creating Massive Game Publishing House + Serious Competition for EA December 4, 2007
Makers of World of Warcraft buy into makers of Guitar Hero + Tony Hawk series, creating a massive gaming publishing--tips on what this means for new gamers + the industry in general More...
 
Mad-Dash by Entertainment Industry to Create Own Social Networks Results in Another Ill-Fated Idea Called “Bebo” Thanks to Turner, CBS, MTV, BBC, + Sky November 17, 2007
The creation of Bebo by top broadcasters is an example of just how large the entertainment/new media Generation Gap has become between a new generation of consumers + the self-perpetuating broadcast companies dependent on the old-school models of advertising. More...
 
China Youth Culture Online Shopping Habits + Preferences Indicate Global Market Opportunities Within Specific Categories + Demographics, with Influences from America, Upcoming Olympics, + More October 28, 2007
As a prelude to Label Networks’ highly anticipated 3rd Annual China Youth Culture Study covering Fashion, Music, New Media, Sports, Technology, + more, to be released early next month, we deliver insights on results among 15-25-year-olds from the Online shopping section. More...
 
Texting Patterns Inspire New Speed in Communication Patterns, Fashion Styles, + Marketing Campaigns while Cell Phone Brands Struggle to Stay on Top October 2, 2007
Fresh analysis from Label Networks North American Youth Culture Study—Fall Report ’07 Cell Phone + Technology Sections indicate even faster morphs of languages used in youth culture + the phone feature challenges driving new brands to the top More...
 
Origami-Designed Memory Sticks the Next Step in the Highly-Accessorized Japanese Portable Electronic Movement September 24, 2007
Decorated mobile phones, Etchstar-etched laptops and iPods, and now, origami-designed USB memory sticks among latest trends in DIY-ing one’s personal electronics. Japan takes the lead. More...
 
NBC Universal Stops Selling TV Shows to iTunes in Moves to Gain More Ad Revenue from Online Entertainment + Bolster Hulu September 2, 2007
Desperate attempts by media conglomerates to control online entertainment with old advertising models continue to prove how out of touch the industry is with the new generation of consumers. More...
 
McDonalds in Japan Offers Happy Meal Video Game Toys But It’s Collectors Who Are Lovin’ It August 20, 2007
McDonald’s is mixing it up when it comes to collaborations, creating Happy Meal video game toys in Japan and Hello Kitty promos in America, both of which have captured the attention of collectors of urban vinyl dolls and signature sneaks. More...
 
Japanese Company Creates “Free” Photo Copy Options (Think: Free Kinko’s) with Embedded Ads Creating a Frenzy Among ‘Zine Creators + Copy-Freakers July 26, 2007
If there was a free Kinko’s in our city, the place would be packed by creatives intent on making their ‘zines or photo collages no matter if there’s an ad in the corner or on the back. Leave it to Japan to create and next step in free copies. More...
 
Blog-Nation: The Influence + Impact of Blogs in Youth Culture Based on Fresh Results from Label Networks? Digital Lifestyle Profile Report?for subscribers only July 26, 2007
Based on fresh results from Label Networks? upcoming annual Digital Lifestyle Profile Report, this story goes deep on latest trends in blogs and their influence in youth culture. For subscribers only. More...
 
What’s Next in Virtual Fashion Runway Hits from H&M via Sims 2 Created by “Ordinary People Designers” July 20, 2007
Virtual fashion runway shows are now a reality with the launch of H&M’s and Sims 2 showcase with the theme Party Time illustrating a wide usage of asymmetrical cuts in dresses for women, and stripes in button-down shirts for guys (no T-shirts trends is in).  More...
 
Business Resource: E3 Drops the Big Gaming Trade Show, But Hosts Exclusive Business Summit—Here’s a Wrap-up of What to Expect from Gaming Big-Wigs July 16, 2007
Disney goes with gaming online communities, Capcom showcases Wii titles, Sega goes vintage, Konami gets spookier, EA targets mobiles, and Activision pumps up the rhythm-action genre with Slash + the Beasties.  More...
 
SolarShopper, a Solar-powered Bag That Collects Energy to Re-charge iPods + Cell Phones, Among Winners of ISPO Brand New Awards July 11, 2007
This cool new bag that collects solar energy to recharge cell phones and iPods taps into what’s possible in the growing new design category of wearable technologies.  More...
 
Like a Tattoo for Electronics, Etchstar Lasers Artwork on iPod’s + iPhones Among Other DIY Capabilities June 30, 2007
Who wants a plan iPod or cell phone when you can bling it out with a personalized etch? Etchstar’s the latest chapter in DIY-ing your electronics. More...
 
iPhone Frenzy Begins in Anticipation of Friday Launch Among Youth Culture, but Questions Remain About Texting Capabilities June 25, 2007
June 29th is the launch of Apple’s iPhone which with it’s feature set including music and video player, browser, camera, and phone, gives it a major advantage over anything else in the marketplace. But question remains: How good is the texting feature if there’s no physical keyboard?  More...
 
H&M Collaborates with The Sims Allowing Players Opportunity to Dress Characters in Summer Collection, Create a Retail Store, + Enter a Fashion Runway Contest for Possible Production June 11, 2007
Crossing over from virtual gaming to reality in terms of design production, shopping, and retail creation is the latest effects coming from the recent H&M and EA The Sims collaboration called The Sims 2 Fashion Stuff Pack and Fashion Runway Showcase. New themes for the Fashion Runway and possible selection of the winner’s designs to be produced by H&M next include Party Time, Skate Park, and Streetwear. More...
 
Purikura Machines in Japan, China, + Taiwan take DIY Photo Booths to New Levels Including Videkura—Short Videos Distributed via Mobile Phones May 29, 2007
Purikura machines from Japan bring personalized photo booths to a new level of fun an entertainment as machines now offer finished product transfers to cell phones and the creation of videkura—short, animated video clips. Purikura or “print clubs” are popular not only in Japan, but Taiwan, and China. More...
 
New Trends in Entertainment Preferences, Sports, Technology, Communication, + Fashion Revealed in North American Youth Culture Study—Spring Report ’07 May 21, 2007
The launch of Label Network’s North American Youth Culture Study—Spring Report ’07 illustrates where trends are changing most and why when it comes to American youth culture. Here are some highlights of what to expect in T-shirts, denim, fashion, footwear, spending patterns, new media, communication patterns, music, sports, entertainment, technology, video gaming, and lifestyle traits. More...
 
Video Gaming Platform preference - Historical Trends May 18, 2007
Video Gaming Platform preference - Historical Trends More...
 
Planned Electronics Purchase - Historical Trends May 17, 2007
Planned Electronics Purchase - Historical Trends More...
 
Cell Phone Feature Preference - Historical Trends May 17, 2007
Cell Phone Feature Preference - Historical Trends More...
 
Guitar Hero’s Popularity Among Females Opens Doors for Air Guitarists, Game Publishers + Guitar Brands as Dynamics in Video Gaming Industry Change: Label Networks Reports on the Female Impact—for subscribers only May 14, 2007
Guitar Hero’s massive popularity among female gamers has attributed to an industry shake-up and educational slap in the face among publishers and manufacturers who are just now starting to see the potential of tapping into this grossly underdeveloped marketplace. Label Networks’ North American Youth Culture Study—Spring Report ’07 delivers the latest trends on the changing landscape of the video gaming marketplace and in this case, the crossover potential for guitar manufacturers. For subscribers only.  More...
 
Projected Text Messages Made Into Instant Graffiti Using NYC Artist Jesus Saves May 8, 2007
Text messaging as an interactive public street art performance by Paul Notzold and Adam Chapman show the recent progression of using communication technology and art in a unique format for engaging viewers. Called TXTual Healing, the performances use the “drip” text fonts by NYC artist Jesus Saves to capture an artistic expression of text messages sent to them which are then projected onto the sides of public city spaces and buildings to engage the public and to think about their surroundings. More...
 
Russian Game Publisher 1C Offers Popular Titles to American Audiences Through Atari + Offers Western Game Companies New Connections into Eastern + Central Europe April 23, 2007
Russia is coming to America with a new set of old-school and new school gaming titles from the popular publisher 1C through new distribution through Atari. Now, the most popular eastern and Central European gaming publisher can get it’s titles into the massive American marketplace including IL-2 Sturmovik flight sim series, Soldiers: Heroes of World War II, and Space Rangers 2: Rise of the Dominators. On the flip-side, 1C opened up offices in the UK and is introducing Western game publishers to the vast Russian marketplace. More...
 
13-Year-Old U.S. Texting Champ Wins $25,000 (OMG) + Illustrates the Influence of Texting and Talking Text as Communication Patterns Push Trends in Youth Culture April 23, 2007
Text messaging culture is a key form of communication and language creation pushing forward the speed of trends in youth culture. Last weekend, texting was recognized by the LG National Texting Competition where a 13-year-old, Morgan Pozgar won $25,000 from a field of 250 competitors for her texting capabilities, including speed, spelling, and punctuation. Texting culture has become a key aspect of youth culture in terms of trends, communication, and psychodemographics, as detailed in our Digital Lifestyle Profile Report. This story examines these concepts. More...
 
Hispanic Youth Culture Indicates Strong New Marketplace for Video Gaming + Tony Hawk Titles—Especially Among Females April 9, 2007
Video gaming has a strong new marketplace among Hispanic youth culture of 15-24-year-olds in North America. However they have unique traits, as indicated in the recent release of our Hispanic Youth Culture Study ’07. As noted in this story, gaming platforms have distinct differences based on gender, and the Tony Hawk titles, while clearly meant for males, tend to be more popular among Hispanic females, indicating a new market opportunity. More...
 
Label Networks’ Hispanic Youth Culture Study Reveals Power of the Marketplace Effecting Businesses in Fashion, Footwear, Technology, Entertainment, Sports, + Lifestyle April 3, 2007
Label Networks release of the Hispanic Youth Culture Study indicates that there are many new influences effecting youth culture in America today based on the strength of this demographic. As the 2nd largest population group in America, knowing what’s taking place in this market is vital for success. Here are highlights from the Study.  More...
 
Hispanic Video Gaming Report 2007 March 25, 2007
Hispanic Video Gaming Report 2007 More...
 
The United States of Japan: Invasion of J-Pop Culture, Cosplay, Video Gaming, Online Entertainment + Its Influences on America March 24, 2007
Japanese pop culture including video gaming influences from Manga comics is having an impact on American youth culture not only through gaming, but also in fashion such as Cosplay—dressing as specific gaming characters—fashion, technology, and arts and entertainment patterns. More...
 
Getting Connected w/the European Mobile Phone Youth Culture Marketplace—Specifics from the UK Scene, including Electronic Usage Habits, Music, + Communication Habits March 24, 2007
European mobile phone youth culture markets are among the most dynamic communication space in the world. This story takes a specific look at latest trends from the UK, as reported in Label Networks European Youth Culture Study, the UK Report.  More...
 
Hispanic Internet Report 2007 March 23, 2007
Hispanic Internet Report 2007 More...
 
Hispanic Electronics Report 2007 March 18, 2007
Hispanic Electronics Report 2007 More...
 
China Youth Culture Online Habits Reflect Patterns of New Markets Moving into a Larger World via the Web March 13, 2007
China youth culture is moving online in droves, however there’s been a serious backlash to the popularity of internet cafes as seen in many recent media reports about young males addicted to being online, especially in gaming sites. As Label Networks has determined in the last tow China Youth Culture Studies, there are some major benefits to this generation being online, including opening up an entirely new marketplace for new online consumers, as well as social online networks. Label Networks delivers the data and the story. More...
 
Reaching Youth Culture In America: Online vs. TV?for subscribers only Some of the best ways to anticipate changes in reaching youth culture via entertainment patterns is to watch what?s going on in the music industry. March 5, 2007
TV vs. Internet continues to be debated in terms of the most effect ways of reaching youth culture today in North America. However as we?ve seen in our primary data and shifts towards entertainment via online among young people, including watching YouTube, spending time on MySpace, etc. you can see that the future of reaching this new consumer group is not via traditional means of TV as it is today. Intuitive brands in music and action sports have turned to creating webisodes, ads, and interactive entertainment online for years now, which is just starting to catch on among the big players and agencies. This story quantifies trends and future forecasting and where things are headed and why. More...
 
Internet Patterns of American Youth Culture: Trends in Online Shopping, Social Networks, Downloading, YouTube Habits?for Subscribers Only February 27, 2007
Based on fresh data from Label Networks, this story is for subscribers only illustrating latest Internet patterns among American Youth culture in terms of trends in online shopping, social networks, downloading, MySpace and personal profiles, + YouTube habits.  More...
 
Science in Surfing: Surf Forecasting Tool LOLA Delivers Premium Global Forecasts Offered up to Top Pro Surfers Only in a Surfline Deal with ASP World Tour   February 20, 2007
Surfline has cut a deal with the ASP World Tour to allow top surfers access to premium surf forecasting data through a system called LOLA. The science of surfing and forecasting has been perfected over the years by Surfline through ocean buoy systems, height measurement, speed, and weather and wave forecast predictions—bringing science and surf together.  More...
 
Facebook Adds YouTube-like Component via Comcast’s Zidio Creating “Facebook Diaries” + Competition Series February 13, 2007
Facebook partners with Comcast and their Zidio video file sharing capabilities to ramp up a YouTube-like component and contest series called Facebook Diaries. More...
 
New Japan Youth Culture Study Reveals Growing Influence of Streetwear Fashion + Technology Trends Impacting North American Markets February 5, 2007
Based on the recent release of Label Networks Japan Youth Culture Study 02007, new correlations can clearly be made between mobile phones, communication patterns, technology, and streetwear fashion trends. As niche text messaging occurs in various areas of Tokyo, for example, so too do new demands on communication and technology transpire—thus leading the way and impacting North American markets. More...
 
Sundance Short Films on iTunes Opens Door to Mini-Movie Makers, Including Top New Mini-Flicks (that are probably on YouTube too) January 23, 2007
Sundance short films available on iTunes means good news for youth culture consumer reporters who have been creating mini-movies since their first cell phone. More...
 
Business Resource: Nintendo Wii Tops PS3—Latest News on the Console Wars January 16, 2007
Business Resource: Nintendo Wii outsold PlayStation 3 Consoles in December final sales, with Nintendo selling 604,200 compared with 490,700 from Sony. Xbox has sold 1.1 million consoles so far, however they have the advantage of coming out onto the marketplace earlier. Tracking the console wars will indicate where trends are headed in gaming platforms, and therefore games in the near future. More...
 
iPod Launches the iPhone—The Inevitable Evolution January 9, 2007
iPod launches the iPhone which was bound to happen. This very cool device will certainly be the rage of global youth culture in the near future, as it was released at the Apple show yesterday. The mobile phone game has changed for the future. More...
 
Cell Phone, Electronics, Internet Preferences of Youth Market Showcased in 2nd Installment of Label Networks TV: Watch it Here January 8, 2007
Label Networks’ TV (LN TV) second installment includes highlights from technology preferences of the youth culture marketplace including cell phone preferences, top websites, and electronic purchasing decisions.  More...
 
Technology’s Global New Year’s Eve: Nokia Connects Top Artists with Fans via Site + Cell; YouTube, Chevy, + Warner Music Group Provide Video Count-down January 2, 2007
This was the first technology New Year’s Eve with Nokia connecting fans via their website and cell phone with various sponsored events around the world, and YouTube, sponsored by Chevrolet teamed up with Warmer Music Group to bring almost-live videos as a countdown to the new year. More...

Label Networks' Presentation at MAGIC August 26 + 27
Global Youth + Street Culture Fashion: Examining Directional Trends for ‘09/10 Inspired from Music, Sports, Street, Technology, + Emerging Global Subcultures

August 26 @ 1 p.m.; August 27 @ 11 a.m. South Hall.
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