Tag: anime

How Video Gaming is Changing the Face of Real World Fashion

Video game designers in character-fashion, plus manga, and anime continue to crossover into youth culture as a major source of inspiration. Here are some real-world trends to expect this summer and fall from the virtual world.

Marvel Comics Finally Sees Potential in Creating Merch for Women

After 70 years of creating Spider Man and Captain America merch for guys, someone at Marvel saw the light.

%u201CGothic & Lolita Bible” by Tokyopop Provides Insight Into the Victorian/Music-Inspired Japanese Street Fashion Trends Behind One of the Fastest-Growing Subcultures in America

One of the most distinct style trends in the world, and a source of inspiration among top designers such as Vivienne Westwood and Rei Kawakubo, the “Bible” provides details about the history, designers, top brands, and DIY trends of this growing subculture of lifestyle fashion.

Anime Expo Attracts Largest Crowd of Anime/Manga Fans and Industry in America with Conferences, Cosplay, Masquerade Ball, Midnight Tea, Movies, Dance, Gaming, Karaoke, and Exhibition Hall

Manga and Anime continue to change the world of entertainment as more young people embrace this lifestyle from Japan in the form of movies, comics, video games, fashion, online communities, and conventions. Label Networks captured the expo from consumer and industry perspectives.

Backpacks, Bags, Purse-New Key Finds in Styles Add to Unique Back-to-School or Back-to-Work Fall Looks

Whether you’re actually going back-to-school or not, Fall always brings a back-to-work feel, and with it, new trends in bags, purses, and backpacks. Label Networks’ carefully edited street style photos from North America, Europe, and Japan deliver the latest on what to expect and why.

China Youth Culture Report: In Honor of the Beijing Olympics, Label Networks Delivers a Round-up of China Trends Covering Online Shopping Habits, the After 90’s Generation, Super Girls, Digital Lifestyles, Fashion, and Impact of the Growing”Pride of China”

In honor of the Beijing, Olympics, Label Networks’ releases a complete round-up of top stories from our China researchers from Beijing, Shanghai, and Guangzhou including latest trends in online shopping patterns, the Super Girls phenom, blogging culture, After %u201880’s and After %u201890’s lifestyles from the largest new consumer group in the world.

Measuring Manga and Anime Popularity among Youth Culture Indicates Where the Entertainment Industry May be Headed Next -Label Networks Delivers Fresh Data on the Genres

The popularity of last week’s stories, including “Anime Expo Attracts Largest Crowd of Anime/Manga Fans and Industry in America with Conferences, Cosplay, Masquerade Ball, Midnight Tea, Movies, Dance, Gaming, Karaoke, and Exhibition Hall” and “Anime Expo Fashionistas Showcase Latest Trends in Styles Impacting Mainstream Fashion Including Gothemo, Maid Caf?, Goth-Lolita, Cosplay, Visual Kei, J-Rock, Accessories, Collectibles, and Backpacks” indicated that many readers are interested in the changing landscape of the entertainment industry when it comes to today’s youth culture marketplace of 13-25-year-olds. As mainstream media and entertainment continue to lose marketshare based on the increase in preferences for niche entertainment types, consumer-generated content, and a plethora of other market influences, anime and manga from Japan, continue to have an impact on a new generation -from entertainment, reading patterns, cultural influences, events, music, art, and fashion.