Tag: idol

Anime Expo Attracts Largest Crowd of Anime/Manga Fans and Industry in America with Conferences, Cosplay, Masquerade Ball, Midnight Tea, Movies, Dance, Gaming, Karaoke, and Exhibition Hall

Manga and Anime continue to change the world of entertainment as more young people embrace this lifestyle from Japan in the form of movies, comics, video games, fashion, online communities, and conventions. Label Networks captured the expo from consumer and industry perspectives.

Cool to Do Lo-Fi: The Resurgence of Low-Tech Clean in Upper Street Fashion Styles Stirs Outerwear Industry Back to Classics for Winter 2008-09

Coming from a winter sports background where outwear styles and textiles continue to move in more technical, waterproof directions, it was quite refreshing to come across a growing subculture in winter fashion that’s completely Lo-Fi and Low-Tech as seen for example, with the comeback of Marlene pants and revival of Woolrich Woolen Mills from various designers.

Measuring Manga and Anime Popularity among Youth Culture Indicates Where the Entertainment Industry May be Headed Next -Label Networks Delivers Fresh Data on the Genres

The popularity of last week’s stories, including “Anime Expo Attracts Largest Crowd of Anime/Manga Fans and Industry in America with Conferences, Cosplay, Masquerade Ball, Midnight Tea, Movies, Dance, Gaming, Karaoke, and Exhibition Hall” and “Anime Expo Fashionistas Showcase Latest Trends in Styles Impacting Mainstream Fashion Including Gothemo, Maid Caf?, Goth-Lolita, Cosplay, Visual Kei, J-Rock, Accessories, Collectibles, and Backpacks” indicated that many readers are interested in the changing landscape of the entertainment industry when it comes to today’s youth culture marketplace of 13-25-year-olds. As mainstream media and entertainment continue to lose marketshare based on the increase in preferences for niche entertainment types, consumer-generated content, and a plethora of other market influences, anime and manga from Japan, continue to have an impact on a new generation -from entertainment, reading patterns, cultural influences, events, music, art, and fashion.