Tag: entertainment

Cell Phones X Youth Culture = The Most Important Electronic Device, So What Phone Features Are Most Important Why? Label Networks’ Data Reveals the Answers Indicating Where Things Are Headed Next

In North America, cell phones are taking over more of the roles that only a computer once offered -especially with the introduction of the iPhone and other similar portable devices that offer texting, calls, photo capabilities, music and entertainment downloading, video recording, and music listening capabilities.

London%u201CCred-Report” Part 2 Provides Street-Level Insight on Top Social Activities, Entertainment, Trends Taking Placeamong New Subcultures Across the City

Each year, Label Networks includes “Cred Reports” with our data analysis which provides additional qualitative research to give insight into leading-edge trends that are popular or gaining popularity in each country or specific city. The Cred Reports are written by Label Networks in-field researchers and reporters as well as top young people who can see the state of trends within their country or city from a broad and insider perspective. These Cred Reports provide a unique addition to the quantitative data results and Macro Trend Editorial Summaries in our overall country studies. In this week’s story, we take a look at the Social Activities section of the London Cred Report for 2008.

Anime Expo Attracts Largest Crowd of Anime/Manga Fans and Industry in America with Conferences, Cosplay, Masquerade Ball, Midnight Tea, Movies, Dance, Gaming, Karaoke, and Exhibition Hall

Manga and Anime continue to change the world of entertainment as more young people embrace this lifestyle from Japan in the form of movies, comics, video games, fashion, online communities, and conventions. Label Networks captured the expo from consumer and industry perspectives.

Skateboard Street Women’s Competition at X Games 14 Provided Inspiring Runs Showcasing Just How Progressive Women Have Come in this Division of Skateboarding

Women’s street skateboarding keeps getting better as proven during the X Games with 3 highly competitive heats, massive air, kickflips, rail slides, and gap jumps by top women skaters in the world.

Mobile Conference NATPE Indicates Demand for Content is Most Important; Label Networks Quantifies What Key Features Type of Content is Most Desired by 13- 25-year-olds

Among top trends coming out from the NATPE Conference that took place in Las Vegas last week is that marketers are realizing that content is a key feature that’s driving the marketplace. As agencies continue to struggle with reaching end users via ads on mobile phones, it’s the producers of content that are making the connection. Some say this is a result of the iPhone and iPod generation, however as we’ve tracked at Label Networks globally across 13-30- year-olds in North America, Japan, China, and Europe -and in some cases, for the past 8 years -there are more reasons for the changes in key features demanded.

MAGIC Fashion Trade Show South Hall Review by Label Networks Indicates Street Fashion Has Evolved Moving in Niche Directions Inspired by Music, Sports, New Icons, Eco-Warriors, Street Culture

The MAGIC International Fashion Trade Show February 12-15, 2008 brought out more than 100,000 manufacturers, buyers, retailers, fashion-forward designers, along with the latest up-and-coming styles primarily from North America, as thousands of people in fashion and related industries such as music, electronics, and video gaming gathered in Las Vegas for 4 days to see the latest trends from the industry.

“What electronic device can you not live without?” Fresh Findings on Consumer Preferences Reveal Youth Market Lifestyle’s Tied Closely to Favorite Electronics – Which Have Changed in the Last Year

Label Networks’ Digital Youth Culture Lifestyle Report reveals many things when it comes to 13-25-year-olds’ preferences and trends in new media, technology, and communication patterns, but also based on electronics, where things are headed within the changing face of entertainment.

Measuring Manga and Anime Popularity among Youth Culture Indicates Where the Entertainment Industry May be Headed Next -Label Networks Delivers Fresh Data on the Genres

The popularity of last week’s stories, including “Anime Expo Attracts Largest Crowd of Anime/Manga Fans and Industry in America with Conferences, Cosplay, Masquerade Ball, Midnight Tea, Movies, Dance, Gaming, Karaoke, and Exhibition Hall” and “Anime Expo Fashionistas Showcase Latest Trends in Styles Impacting Mainstream Fashion Including Gothemo, Maid Caf?, Goth-Lolita, Cosplay, Visual Kei, J-Rock, Accessories, Collectibles, and Backpacks” indicated that many readers are interested in the changing landscape of the entertainment industry when it comes to today’s youth culture marketplace of 13-25-year-olds. As mainstream media and entertainment continue to lose marketshare based on the increase in preferences for niche entertainment types, consumer-generated content, and a plethora of other market influences, anime and manga from Japan, continue to have an impact on a new generation -from entertainment, reading patterns, cultural influences, events, music, art, and fashion.

Car Culture in America Is Changing Fast Thanks to a New Generation of Drivers Taking the Wheel on What's Important and Why, and Reinventing the Industry Altogether

Fresh results from Label Networks' Fall Youth Culture Study 2008 indicate automotive changes among youth culture continue to carve out new trends and ideas that for some reason the auto industry (and corresponding agencies) simply don't get.