There’s a new, growing youth demo that’s adopting a different sort of gaming culture into their so-called virtual lifestyles, changing up the landscape of the industry itself and introducing new crossover opps for non-endemic brands.
Manga and Anime Influences in Youth Culture Fashion
Influences from Manga, Anime, and Video Gaming continue to influence trends in youth culture fashion, creating a new demand for virtual designers and expanding concepts of retail opportunities.
Quantifying the Effectiveness of Word-of-Mouth a.k.a. Viral Marketing with Youth Culture and Where It Works Best
Certain demographics and campaigns work best with viral marketing, but it’s often hard for brand and agencies to quantify. Label Networks scores the proof in this excerpt from the Fall Study 2009.
Urban Outfitters Goes M-Commerce, Setting Standards for the Wave of the Future of Retail
Things are headed in this direction with the colliding of youth culture’s digital lifestyle including mobile habits, content, and shopping patterns. Now it’s not just the Japanese that are on it.
Retail’s Revolution and the Changing Dynamics of Success through MCommerce, Second-Tier, Fast-Fashion, Mall Changes, and Other Ideas that Work
Tracking global youth culture data on spending patterns and retail preferences, Label Networks takes a look at the changing face of retail and forecasts where things are headed next and why.
Happy Women’s Day! In Honor, Label Networks Turns to Women in Sports and the Market Opportunities by Understanding the Future: Top Sports Young Women Most Want to Learn
Tracing changes in top sports 13-25-year-old females want to learn provides quantitative trend forecasting in where new market opportunities lie as young women aspire to connect with specific sporting lifestyles.